| | I'm pretty sure that's the very first thing people are going to check: if the tracking is worth it or not. Right now, inside-out tracking has two limitations: the field of view and the occlusion risk. That 270 FOV seems fairly enough for me: it means there's only 45 missing on each side, which is barely anything. Nobody uses their hands outside that range anyway (well, except to scratch their head xD). Even by putting your arm as far behind as you can and turning your head in the opposite direction, you're still in range. Taking objects from our back should be totally possible with the Quest, but of course, only practical tests will tell for sure! Now I'm more curious about the way they'll counter the occlusion risk. If you put an arm in front of one hand, will the Quest still be able to see the controller? I'm pretty sure occlusion will never occur in front of us, but on the sides it may be a risk... Anyway, I really hope Oculus can pull it off with inside-out tracking. I love my Rift, but I'm sick of those sensors ^^'. | |